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About

Experience in concept art/2D. Hopes and dreams about a design position within a studio. Focused on finding fun. Driven. Above all; Team player.

I've been working professionally over the past 4 years as an art generalist (two years in-house at UBISOFT, two years freelance). I've worked on AAA games (South Park: The Fractured But Whole), licenced games (Disney's Gravity Falls) as well as smaller independent games (Last Line of Retreat). Outside of games, I've also worked in film as a concept artist, graphics designer and Matte-painter (Framestore, the Mill, ThroughLine and more).

I originally broke into the games industry as a concept artist but this was always a means to an end. I have more game ideas than I do concept art ideas and I hope to pursue the new path into new horizons. I have one completed title under my design-belt (Last Line of Retreat) and currently working on my second (Long Gone) in hopes to build enough skills to join a studio.