Design: My secondary goal is to get into a studio as a designer. My first game, "Last Line of Retreat" is out now on Mobile, and my second title is currently in production for PC, due for release in 2019/20. My focus is always on finding the fun while keeping within scope, as I build these games to enhance my portfolio, I hope it shows that I am able to adapt to a designer position in the future.
Art: 2D conceptual and Matte artist. Versed in Photoshop, Maya, Modo and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist.