Vin Hill
Vin Hill
Artist at Ubisoft Montréal
(Soon to be Montreal), United States of America

Summary

Design: My secondary goal is to get into a studio as a designer. My first game, "Last Line of Retreat" is out now on Mobile, and my second title is currently in production for PC, due for release in 2019/20. My focus is always on finding the fun while keeping within scope, as I build these games to enhance my portfolio, I hope it shows that I am able to adapt to a designer position in the future.

Art: 2D conceptual and Matte artist. Versed in Photoshop, Maya, Modo and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist.

Resume PDF

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Skills

Concept ArtConcept DesignIllustrationMatte Painting2D

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
Aseprite
Aseprite
PyxelEdit
PyxelEdit
Modo
Modo

Reel

Productions

  • Llorcover
    • Mobile Game
      Last Line of Retreat
    • Year
      2018
    • Role
      Project Lead, Designer, Artist, Animator
    • Company
      JumpButton Studio
  • Spfbh
    • Video Game
      South Park: The Fractured But Whole
    • Year
      2017
    • Role
      Concept Artist, 3D Character Artist
    • Company
      Ubisoft
  • Gravity
    • Video Game
      Gravity Falls: Legend of the Gnome Gemulets
    • Year
      2015
    • Role
      2D artist
    • Company
      Ubisoft