Currently working full-time in-house at Ubisoft Montreal, but always open for discussions for cool stuff. :)
Art: 2D conceptual and Matte artist. Versed in Photoshop, Maya, Modo and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist.
Design: My secondary goal is to get into a studio as a designer. My first game, "Last Line of Retreat" is out now on Mobile, and my second title is currently in production for PC, due for release in 2021. My focus is always on finding the fun while keeping within scope, as I build these games to enhance my portfolio, I hope it shows that I am able to adapt to a designer position in the future.
Concept Art for various clients: Ford, GM, Budweiser, UnitedHC, Capitol One, Apple and more.
Marketing Matte-Painting for Assassin`s Creed Odyssey, The Division 2, For Honor and more.
Lead up to 6 developers throughout production until release of a mobile game.