Vin Hill
Snr. Concept Artist, Game Designer
USA, United States
Summary
Art: 2D concept artist, mostly focused on Matte-based pipeline using 3D. Versed in Photoshop, Maya, Blender and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist and dedicated Concept Artist.
Skills
Concept ArtConcept DesignIllustrationMatte Painting2D
Software proficiency

Photoshop

Maya

Unity

Aseprite

PyxelEdit

Blender
Productions
Video Game
Assassin's Creed Hex
Year
2029
Role
Concept Artist
Company
Ubisoft
Experience
Concept Artist at Ubisoft Montreal
Montreal, Canada
Freelance Concept Artist at Framestore
Chicago/New York, United States of America
Concept Art for various clients: Ford, GM, Budweiser, UnitedHC, Capitol One, Apple and more.
Freelance Matte-Painter at Ubisoft-SF
San Fran, United States of America
Marketing Matte-Painting for Assassin`s Creed Odyssey, The Division 2, For Honor and more.
Creative Lead at JumpButton Studios
United States of America
January 2017 - December 2018
Lead up to 6 developers throughout production until release of a mobile game.
2D Artist at Ubisoft Osaka
Osaka, Japan
January 2015 - January 2017