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Vin Hill
Vin Hill
Artist at Ubisoft Montréal
Montréal (Via USA, Via Japan, Via UK), Canada

Summary

Currently working full-time in-house at Ubisoft Montreal, but always open for discussions for cool stuff. :)

Art: 2D conceptual and Matte artist. Versed in Photoshop, Maya, Modo and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist.

Design: My secondary goal is to get into a studio as a designer. My first game, "Last Line of Retreat" is out now on Mobile, and my second title is currently in production for PC, due for release in 2021. My focus is always on finding the fun while keeping within scope, as I build these games to enhance my portfolio, I hope it shows that I am able to adapt to a designer position in the future.

Skills

Concept ArtConcept DesignIllustrationMatte Painting2D

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
Aseprite
Aseprite
PyxelEdit
PyxelEdit
Modo
Modo

Productions

  • 5cf15f1b39798c0870c076e6
    • Video Game
      Tom Clancy's Rainbow Six Quarantine
    • Year
      2025
    • Role
      Concept Artist (Environments)
    • Company
      Ubisoft
  • Ezgif 1 48d612507bcd
    • Video Game
      Assassin's Creed Valhalla
    • Year
      2020
    • Role
      Concept Artist, Illustrator (Mandate)
    • Company
      Ubisoft
  • Legionas
    • Video Game
      WATCH DOGS Legion
    • Year
      2020
    • Role
      Concept Artist (Environments)
    • Company
      Ubisoft
  • Spfbh
    • Video Game
      South Park: The Fractured But Whole
    • Year
      2017
    • Role
      Concept Artist, 3D Character Artist
    • Company
      Ubisoft
  • Llorcover
    • Mobile Game
      Last Line of Retreat
    • Year
      2018
    • Role
      Project Lead, Designer, Artist, Animator
    • Company
      JumpButton Studio
  • Gravity
    • Video Game
      Gravity Falls: Legend of the Gnome Gemulets
    • Year
      2015
    • Role
      2D artist
    • Company
      Ubisoft

Experience

  • Concept Artist at Ubisoft Montreal
    Montreal, Canada
    June 2018 - Present

  • Freelance Concept Artist at Framestore
    Chicago/New York, United States of America
    June 2017 - May 2018

    Concept Art for various clients: Ford, GM, Budweiser, UnitedHC, Capitol One, Apple and more.

  • Freelance Matte-Painter at Ubisoft-SF
    San Fran, United States of America
    April 2018 - June 2018

    Marketing Matte-Painting for Assassin`s Creed Odyssey, The Division 2, For Honor and more.

  • Creative Lead at JumpButton Studios
    United States of America
    January 2017 - December 2018

    Lead up to 6 developers throughout production until release of a mobile game.

  • 2D Artist at Ubisoft Osaka
    Osaka, Japan
    January 2015 - January 2017