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Vin Hill
Vin Hill
Snr. Concept Artist, Game Designer
USA, United States

Summary

Art: 2D concept artist, mostly focused on Matte-based pipeline using 3D. Versed in Photoshop, Maya, Blender and other supporting programs. I've worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist and dedicated Concept Artist.

Skills

Concept ArtConcept DesignIllustrationMatte Painting2D

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
Aseprite
Aseprite
PyxelEdit
PyxelEdit
Blender
Blender

Reel

Productions

    • Video Game
      Assassin's Creed Hex
    • Year
      2029
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Rainbow Six Extraction
    • Year
      2022
    • Role
      Concept Artist (Environments)
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed Valhalla
    • Year
      2020
    • Role
      Concept Artist, Illustrator (Mandate)
    • Company
      Ubisoft
    • Video Game
      WATCH DOGS Legion
    • Year
      2020
    • Role
      Concept Artist (Environments)
    • Company
      Ubisoft
    • Video Game
      South Park: The Fractured But Whole
    • Year
      2017
    • Role
      Concept Artist, 3D Character Artist
    • Company
      Ubisoft
    • Mobile Game
      Last Line of Retreat
    • Year
      2018
    • Role
      Project Lead, Designer, Artist, Animator
    • Company
      JumpButton Studio
    • Video Game
      Gravity Falls: Legend of the Gnome Gemulets
    • Year
      2015
    • Role
      2D artist
    • Company
      Ubisoft

Experience

  • Concept Artist at Ubisoft Montreal
    Montreal, Canada
    June 2018 - Present

  • Freelance Concept Artist at Framestore
    Chicago/New York, United States of America
    June 2017 - May 2018

    Concept Art for various clients: Ford, GM, Budweiser, UnitedHC, Capitol One, Apple and more.

  • Freelance Matte-Painter at Ubisoft-SF
    San Fran, United States of America
    April 2018 - June 2018

    Marketing Matte-Painting for Assassin`s Creed Odyssey, The Division 2, For Honor and more.

  • Creative Lead at JumpButton Studios
    United States of America
    January 2017 - December 2018

    Lead up to 6 developers throughout production until release of a mobile game.

  • 2D Artist at Ubisoft Osaka
    Osaka, Japan
    January 2015 - January 2017